Ice Magic: Heavenly Ice Fang 「氷魔法『天撃氷牙』 Kōri Mahō "Tengeki Hyōga"」 is an Ice Magic spell.. Description. With an open grimoire, the user swings their arms towards their target and a large icicle appears from the ground and strikes the target.. The point of the icicle seems to cause more blunt and cutting damage than it does piercing.

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With level 59 Crafting, it can be used with a chisel and either a staff of the dead or an uncharged trident of the seas to create the toxic staff of the dead or trident of the swamp, respectively. The magic fang is obtained from killing Zulrah. With level 59 Crafting, it can be used with either a staff of the dead or an uncharged trident of the seas to create the toxic staff of the dead or trident of the swamp, respectively. The magic fang can be safely removed after being attached, as long as the item it is attached to is uncharged. Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on attack and damage rolls.

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Alternatively, you may imbue all of the creature’s natural weapons with a +1 enhancement bonus (regardless of your caster level). Greater magic fang can be made permanent with a permanency spell. Magic fang. This can be attached to a Staff of the Dead or a Trident of the Seas. The cost for a single +3 Greater Magic Fang is 12x30 = 360. The cost for a single +4 Greater Magic Fang is 16x30 = 480. The cost for a single Permanency on a single Greater Magic Fang is 11x50 = 550, plus 7500, for a total of 8050 assuming you want to go for the minimum caster level.

Magic fang gives one natural weapon of the subject a +1 enhancement bonus on attack and damage rolls. The spell can affect a slam attack, fist, bite, or other natural weapon. (The spell does not change an unarmed strike’s damage from nonlethal damage to lethal damage.) Magic fang can be made permanent with a permanency spell.

Card Text: 2 : Target black creature gains wither until end of turn. Name, Ring of Magic Fang.

Magic fang

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Magic fang

This can be attached to a Staff of the Dead or a Trident of the Seas. Greater magic fang gives one natural weapon of the subject a +1 per four caster levels (maximum +5) enhancement bonus on attack and damage rolls.The spell can affect a slam attack, fist, bite, or other natural weapon. (The spell does not change an unarmed strike’s damage from nonlethal damage to lethal damage.). Alternatively, you may imbue all of the creature’s natural weapons with a +1 Magic-Fang Follow. Zhou Magic-Fang.
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The spell does not change an unarmed strike's Damage from Nonlethal Damage to lethal Damage. Magic fang can be made permanent with a Permanency spell. Magic fang gives one natural weapon of the subject a +1 enhancement bonus on attack and damage rolls.

Magic Fang Spell 1 Transmutation Source Core Rulebook pg. 349 2.0 Traditions primal Deities Angazhan, Apsu, Barbatos, Dahak, Lamashtu, Ydersius, Zevgavizeb Cast somatic, verbal Range touch; Targets 1 willing creature Duration 1 minute This spell strengthens a target animal, giving its attacks a +1 enhancement bonus to attack and damage for every three caster levels you have (maximum of +5). Notes: In the original, unpatched OC this spell worked differently and could only be used to target an animal companion.
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Magic fang. This can be attached to a Staff of the Dead or a Trident of the Seas. I'd throw my hand in with allowing Magic Fang to effect One natural weapon Type (Claw, Bite, tail). That's how I read it. There are Rings of Magic Fang, which give a plus to an attack type, thus I imagine it goes to both (Otherwise, you have to buy two). Look at Heart of Nightfang Spire This spell functions like magic fang, except that the enhancement bonus on attack and damage rolls is +1 per four caster levels (maximum +5).